General update 001
- systemglitch
- May 25
- 2 min read
Updated: May 28
So as of late, both Cosmic Dino and I (systemglitch) have been a little busy with school and work. As of writing this, it's finals week for me. The current plan is to have some kind of demo out that mainly focuses on game elements like how exactly it plays, it will be touched up on better as time goes on. I'm not going to worry about custom assets or anything fancy like that, and will balance the game as I go too. I don't want to have too much of a hard-set plan and then have to change as something comes up and all.
I know rather boring, but it's like baby's first steps here, we have to work off of small goals and build up from there and as we go. We all work that way after all so seems fair that's what needs to happen to something this complex at some too.
With RPG maker personally, I have no experience with it before this, so learning is definitely important. It hasn't been too much of a problem just not having time has been more of the problem. Some things like the engine are a little weird and wonky at times, but if that's the worst then not too bad. I want to have a better understanding so I need to play with it more and break things so maybe do it in a safe file to break.
I do plan to stream soon with work streams and research streams ( just playing games of that particular kind that work), so I can try to make the best of both worlds, kinda product and all that fun stuff there

I would like to add a portion where Cosmic has some say, but I know he's busy with life and work at the moment. When he gets time, I'm sure he will have some things to say and all that ( hopefully good things to say and all lol )
Also one of my friends from Sweden is gonna send me their game and I've been patiently waiting to play and talk more about it once I get the approval from them Ill make a post just about it.


